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Ugly dude

A character I kept drawing recently, managed to turn 3D!
Sculpted in ZBrush, retopology in Maya, hair and additional modelling in Blender, rendered with Blender Cycles. Some images where rendered using Eevee in Blender 2.8

The final low poly ugly dude, rendered with Cycles

The final low poly ugly dude, rendered with Cycles

Toon shader by Paul O Caggegi  Rendered with Eevee

Toon shader by Paul O Caggegi Rendered with Eevee

The final low poly ugly dude, rendered with Eevee

The final low poly ugly dude, rendered with Eevee

Retopologised model rendered using Eevee - Wireframe

Retopologised model rendered using Eevee - Wireframe

Retopologised model rendered using Eevee

Retopologised model rendered using Eevee

Another sketch of the character, which is closer to the final look

Another sketch of the character, which is closer to the final look

An initial sketch of the character, along with a donkey...

An initial sketch of the character, along with a donkey...