A character I kept drawing recently, managed to turn 3D!
Sculpted in ZBrush, retopology in Maya, hair and additional modelling in Blender, rendered with Blender Cycles. Some images where rendered using Eevee in Blender 2.8
The final low poly ugly dude, rendered with Cycles
Toon shader by Paul O Caggegi Rendered with Eevee
The final low poly ugly dude, rendered with Eevee
Retopologised model rendered using Eevee - Wireframe
Retopologised model rendered using Eevee
Another sketch of the character, which is closer to the final look
An initial sketch of the character, along with a donkey...